Skip to content
User Avatar
#788
Auto-translated
11 mafia - a good setting, even if it doesn't explore the fandom as deeply as it could have. Good quality newspapers. No fails noticed, balance between sides was maintained. Clues are decent. But I didn't get that "WOW FACTOR" from Witch's game while reading it. Everything is planned and measured, but I couldn't even remember who won until I re-read it.

20 mafia - a specific setting, not immediately clear at first glance. Balance is equally specific; 4 maniacs is still overkill. Clues are original, but too convoluted. Newspapers are good. But the fail with Arandor ruins the whole impression of the game. Such things should not be allowed. =(

23 mafia - excellently developed setting and newspapers. Fairly balanced roles (otherwise the game wouldn't have dragged on for as many as 8 nights). No fails from the Mage Guild noticed. But clues are easy, which isn't very good. I remember the great newspapers and the finale, but this game isn't among my same favorites.

24 mafia - no comments. Hostor did a great job, came up with something interesting, but it's really not "Mafia" anymore, it's "Maniac". So as just for fun, it works, and that's all.

25 mafia - not very original or deep, but a cool setting. Clues are easy again, balance isn't great (too many similar roles for the mafia), although newspapers are cool, and the idea with an open role and storm is good. But subjectively, this mafia isn't among my favorites, because the only thing I remember from it is Slonysh's excellent game.

26 mafia - the first one I read, so it's hard to judge objectively... But I'll try. So, the setting is original and well-thought-out, role balance is maintained (even though some role features are rare, the town was still roughly equal to the mafia), newspapers are slightly chaotic but clear and interesting. Clues are good, almost at a perfect level. Overall, definitely one of my favorite games, but the impression is spoiled by Slonysh's fail on the first night and the absolute dislike of the town, which led to a short game duration.

27 mafia - super. The setting is most original, balance exists, newspapers are described as 12/10, clues are good, no fails noticed from Nebo. And as the game progressed, I liked this mafia, even if there wasn't some kind of epic feel to it. On the other hand, all players played skillfully, and in the end, it became one of the most pleasant games to read. The only thing - I didn't like how Hostor exposed Reinhard. It was somehow not gentlemanly.

28 mafia - absolutely nothing. Didn't even remember anything. Boring for me, and because of the low score in the "LIKE FROM TOGZA" column, I won't rate everything else. Forgive my subjectivity.

29 mafia - setting is unoriginal, but well-written both in terms of balance and newspapers. I don't remember the clues, and there's no link to the log, so I won't say much about them, but from old memory, everything was at a normal level. Gameplay-wise, this mafia is fun. I still remember the witch hunter burning the inquisitor, and Gilford playing town executions in a way that benefited his team. Although unfortunately, I don't remember much else. So I can't call it the best.

31 mafia - need to re-read, because I read it once and not very carefully. But everything seemed to be liked. However, it didn't stick in my memory, so Vistreet is not the best Mage Guild, even if everything was decent.

32 mafia - THE MOST CONTROVERSIAL MAFIA EVER. Setting is super in terms of depth and writing, but overloaded with NDs and special features. Clues are again very good. Slonysh didn't repeat her mistakes, and huge respect to her for that, because with such a loaded setting it's very easy to miss something. But she managed. The course of the game... Oh, I'll be stomped for this by aramornivissi and company, but the idea with the alliance was such a big win. Yes, after that the game became one-sided, but you are to blame yourselves. The town is at fault for simply following Gilford without trying to protest or stand their ground. The only two people who were repulsed by the idea of an alliance with psychos and stuck to their guns until the end were Omega and Reinhard. The move of exposing Raini as a doc-maf just to weaken the psychopaths is one of the best memories of this game. Doc-mafs are at fault for failing to convince the town against this idea and outplay Gilford and Hostor on their own field. I'm not talking about NDs, the doctors tried to do everything they could; I'm talking about that hated PSYCHOLOGY. You failed to get out of the situation you were put in, and that is not your fault. But you failed to prevent falling into the pit, and that was your mistake. The psychos are at fault for their indifference to the game and following Hostor. No, well, it's easy to forgive them all this: an alliance benefits them. But surely even Neyra was against this idea, yet she still followed Gilford and Hostor. Lizard is not at fault for anything; he had fun. =) In general, this game is one of my absolute favorites, that's for sure. Even if reading the second half of the newspapers is boring, its beginning and first nights are masterful.

33 mafia - and, strangely enough, also one of my absolute favorites. After such a difficult game in every sense from Slonysh, players needed to rest and play something that was simultaneously interesting and moderately complex, but at the same time fun. And Lizard did exactly what was needed. In my opinion, everyone enjoyed his game, myself included. Fun and yet well-written newspapers, good clues (though sometimes quite easy), interesting balance ideas (traitor, hidden roles, etc.), no mistakes from Lizard, a good game pace (I read it "online"). The course of the game is also pleasing. In the absence of Gilford, Hostor, and Slonysh, other players managed to shine. Each of them played excellently, and that's why I like Lizard's mafia much more than others.

33.5 mafia - a good and cute setting, great newspapers ("Kits Kitsunka became wet" lol), balance is good, clues are good, but it's a great pity that what happened with it, happened. Of course, this is not Nebo's fault, but the impression of the game was very spoiled because of it.

34 mafia - cool setting, I really liked the style. Newspapers are well-described, even if not everything was clear (I tried to play on that). Balance is good, although there were no unusual interesting features. MARINADE!11! I didn't like the clues (they are interesting, but far too complex) and the delays in the game. And the course of the game was spoiled by the uselessness of almost the entire town (although Hostor and Spear did well) and mafs-mans killing each other. But Neyra was on fire. ^__^

35 mafia - not great, honestly. I didn't like the setting, although the newspapers are very good indeed. Balance isn't great: half of the roles have no ND. Clues are good and unexpectedly complex at times. But the course of the game is a big LOL. Gil, who didn't manage to reveal himself and died early, mafia bad luck, Zubr's little fails, Toriy with his plan exposing Zedzi the next day, Jack, just Jack. Big thanks to Hostor for making this game interesting. Letters from Ant were touching and beautifully written, and we have no doubt about Hossi's level of play, right?

36 mafia - I won't write much, because it is not good. But briefly, I had good newspapers, executions, and balance, but clues, the delay of the finale, and some fails by a newcomer were bad (big thanks to Neyra for pointing them out to me). And yes, I really liked Wishmaster in my game; I think he was the best player of that mafia.

37 mafia - Jack tried his best, honestly. And it was interesting to play... But, no offense, it's not the level of other Mage Guilds.

37-A mafia - setting is good. I won't say I super liked it, but good. Balance is slightly shifted toward the mafia. Newspapers are good. Clues are just right. But the course of the game was disappointing; this victory came too easily to my team, even though the town tried. And yes, Calypso, play more, why did you leave? =(

38 mafia - setting - bravo, Neyra is a beauty. Newspapers are wonderful, executions too. Clues are easy. But balance still turned out to be on the side of the town, and in the end, the course of the game was disappointing, even if luck wasn't on our side either. In general, the mafia turned out great if viewed from the outside. Just judge for yourself: the town wins confidently, beautifully, I would even say. The mafia does everything it can, but in the end still loses. Almost like in movies. Pity about the maniac, though. On the other hand, Hostor and Spear showed once again that they are currently among the best players on the forum. And Drakkoshka pleased me.

So, after all these words, I will highlight a seven of Mage Guilds whom I consider the best: Zubr, Slonysh, Nebo, Lizard, Hostor, Neyra and still Vistreet (I already like how 39 mafia is going, and "Twilight Dances" were indeed good). But the best is still... *Drumroll*

WhiteLizard
That's that.