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#2
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1. Several races have non-native terrain: Necropolis – on rocks (native – dirt), Dungeon – on dirt (native – underground), Stronghold – on sand (native – rocks). This significantly affects the balance, slowing down the movement speed of heroes of these players. And it’s a shame: overall, the map is more like a tournament map, where maintaining balance is crucial.
2. A number of very valuable artifacts are not guarded: whoever picks them up will have a significant advantage over other players.

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