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Secondary skills in Heroes 3.

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#64
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REgulus;52272

Eeee... Am I the only one playing around with Antimagic?

In general, I try to adapt to the opponent!
But for some reason, everyone is very surprised when, for example, Blindness suddenly doesn't work on Gorgons! ;)
Antimagic is very good, but applying it to all units... :( you understand, it's unrealistic. For example, I place a Berserker on three or four of your squads surrounding archers... and by the time you heal them, they will have already beaten each other up quite a bit. They will also damage the archers they are guarding. Personally, I don't like antimagic for one simple reason: I won't be able to resurrect my units. And I really don't like losing my army! Well, and removing all positive spells from the target is also not very pleasant. Mass Haste is great! :p And also about choosing skills. I want to note that things like Attack, Defense, Magic Power, and Knowledge can be improved in various buildings; they grow as you level up, and a bunch of artifacts increase them, so taking skills like Offense, Armor, Sorcery, and Intelligence is useful, but not as crucial as various Magic skills. You can't level up Haste and Slow to a mass level in any other way - and that's very critical, often deciding the outcome of the battle. Logistics - yes, I always try to take this skill too. But if I have to choose, I sacrifice it. First, I try not to take too slow units into my army (when I already have creatures of all 7 levels, of course). Secondly, there are boots and gloves, and for humans - also stables (and sometimes on the map). Thirdly, there's the Portal to the city, which everyone prays for. Because, unlike its counterpart in the 5th game, it allows you to jump around the entire map at will on the expert level.