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#547
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A question for the Heroes of Might and Magic/Might and Magic experts:
Initially, HoMM3.5 was positioned as an improvement in script management (or something like that... I'm a newbie at this). There is a persistent need for a script or something similar that, after generating a map, would do the following: build the starting Castle completely, but without upgrades or the Grail; give the starting hero one hundred Archangels and an infinite supply of movement points – but not allow them to leave the starting area; on turn 121, buy everything possible, transfer it to the main hero, and calculate army_value * hero_parameters; repeat the same for player 2, and if there is a difference of more than 2 times, regenerate the map.
The purpose of this is clear; those who want to discuss the moral and ethical aspects of TS, please send me a private message) [off]I don't understand the point of playing when, after several hours spent, it turns out that one player has 5 level 7 strongholds, while the other has 2 level 1[/off]
I am only interested in whether this is possible? With reasonable effort.

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