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No, it's discrimination.
Regarding the weekly horoscope abilities: they can be of two types – those that provide advantages in combat (icon color – blue) and those that provide advantages on the global map (icon color – green).
For example, blue ones:
- Speed +1 to all creatures of a specific tier in the hero's army.
- Health +1 to all creatures of a specific tier in the hero's army.
- Attack +1 to all creatures of a specific tier in the hero's army.
- Magic immunity 20% to all creatures of a specific tier in the hero's army.
- Adds a random spell of level 1 or 2 for the week.
- Adds +1 to the luck of troops of a random level.
And green, global ones:
- Adds +100*n gold each day.
- Adds one resource unit each day.
- Adds 10% to the hero's movement points each day.
- Removes the movement penalty for rough terrain. If the hero already has this skill, it is impossible to have it appear in the Zodiac slot.
Something like this.
P.S.: I also want to give demons the "marauding" ability. When a demon defeats an enemy hero, it receives an amount of gold equal to half of the experience gained. With improved marauding, the demon receives an amount of money equal to the experience gained.