There are no single cards in the sixth game, so they manage without them. I'm just judging by the functions of the fifth game's editor (including scripting): everything the developers did was useful to them in some way; they didn't add anything else to the editor. Although this approach wasn't really noticeable, because the official mapmakers of the fifth game had great needs.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"