The reverse calculation for a creature count of 50 is approximately calculated using the following formula:
Total number of creatures divided by 1.14 raised to the power of (number of weeks minus one) = starting number of creatures.
Thank you for the formula. I had an idea to create many units with a count of 1, 2, 3, .... (and so on) and experimentally obtain tabular data on creature growth per week; in this case (not counting the anomalous growth), we would have an EXACT GROWTH TABLE.
And, for example, in EXCEL, perform reverse transformations.
Regarding alliances: in 2-5 minutes, any map can be turned into an alliance map for any group of positions. This is done by deleting/adding castles of the required colors.
I hope you understood me correctly; I meant an alliance between
DIFFERENT PLAYER COLORS (as in Heroes 3). If this is the case, please
explain in more detail how to achieve this in the map editor of
Heroes 2 GOLD.
The dragon farm exists and is called a dragon city.
Indeed, the dragon city exists, but, as far as I know, you cannot
"feed many weak creatures" there and, in return, receive dragons (i.e., the number of dragons given DEPENDS on the number of creatures fed and the level of the creatures fed). While in the dragon city, you can
BUY A FIXED number of creatures EVERY WEEK.
A random map generator is very much needed.
You are right, a random map generator is needed. But it is needed as one of the options for a completely new, POWERFUL map design environment. Where the map can be edited and played SIMULTANEOUSLY. That is, in the external shell, there is a switch "PLAY/EDIT".
A NEW design environment for the OLD engine. The whole point is that
map design will resemble PLAYING on the map, but at the same time, the map can be adjusted DURING THE GAME and WITHOUT REPLAYING each time with ANY change on the map, which will reduce the laboriousness of creating a map
BY TENS OF TIMES!!!!
I (in the first approximation) am an artist, and I am interested in creating a map with
a rich scenario and a refined balance, where, including before the final battle, the hero's life HANGS BY A THREAD, but with the available tools, it is relatively easy to refine the balance ONLY in the first week!!! If I could find a competent programmer who would create a NEW map creation environment for the OLD, but awesome game, it would be GREAT!!!!
:smile20: :smile20: :smile20: