Don't you understand how the gaming market has changed since the release of King's Bounty?
Back then, computers were mainly for programmers and people somehow connected to the computer business, i.e., very logical and educated people... It was absurd to imagine in 1992-93 that someone would buy a computer solely for a child to play games... It's not surprising that shooters as a mass-market genre developed much later than quests, old-school RPGs, and tactical strategies (maybe you remember Panzer General and similar games). But when technology started to develop rapidly, prices fell, and many programs appeared to make it easier to interact with PCs (because not many 10-14 year olds had the strength to master the MS-Dos command line), then the development of more dynamic game genres began... Now, there are quite a lot of casual players, in a good sense of the word. And they occupy a fairly large part of the market, and if a game is not aimed at them, at least partially, then it will simply fail in sales. Plus, again, we should not forget about the development of consoles, which are now practically indistinguishable from PCs in terms of technical capabilities, and what games are popular among console gamers. After all, most current projects are multi-platform...
Well, in general, I've written about this many times, and I hope it's clear now.