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#772
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10.12.2011 Pit for LM (red, Conflux, random Ghelar, Ciele) def Van (blue, Tower, Neela, Galthran), 2sm4d(3), 126.
I had to take two restarts right away, after which the distribution was average.
111 – Air is built, Monere is available, a crypt for 1500, an external dwelling of Fire, but overall little gold and both roads are blocked by shooters.
112 – another crypt for 2000.
113 – scouting revealed luck – there are 2 more crypts and a Griffin Conservatory. But no gold in sight. Killed the horde of blue units blocking one road.
114 – took the crypts, scouted the road, no gold.
115 – broke through a zombie horde to a grass secondary via no-road. Grabbed a chest there – an artifact. Bad. Ciele is in the tavern but no way to buy her yet.
116 – Broghild finally found some gold. I build a market just in case – what if I can gather enough for Birds next turn? Though, no mercury, only 2 units...
117 – I don't know how, but I miraculously build Birds using 5 mercury from a campfire. Ciele – expert Necromancer, Skeletons around 30. Recruitment will be tough, plus Broghild was killed.
121 – bought two Birds, broke through to an underground secondary, found a Dwarf Stockpile (15 each). Bought Inteus, two more Birds, two Air Elementals. Hard to figure out how to play further. Ciele – with Earth Magic, a Slow spell is in one of the shrines.
122 – a terrible turn. I take Ciele into a Naga Bank, there's a 4-stack with a grand stack. The fight isn't great – result is disastrous – almost all Air Elementals lost (10 left), Fairies (41 left from the castle and the new hero), Skeletons (was 71 – now 5), 4 Fire Elementals. Total army: 4 Birds, 4 Psychos, 10 Air Elementals, and 41 Fairies. No prospects in sight. Unless the Griffin Conservatory is a double...
123 – checking the Griffin Conservatory. Turns out it's a triple. Can't take it without the Air Elemental stack, too bad. Well, I'll take a Pandora's Box from the Iron Golem horde for now. Maybe it'll give troops? Though it's probably 10k experience... But at least there's an external dwelling of Air nearby.
124 – yes, the Pandora had 10k experience. Took two nearby crypts, now have a lot of gold.
125 – another Dwarf Stockpile found nearby, 15 each. Build a castle. A crazy idea is born – rush. For this, on 131 Ciele will take the Griffin Conservatory at level 3, max out Mass Earth, then break through the GO. Monere, standing at the GO for a speed boost on 127, should reach the opponent's capital and take it. If it's not too far, it might even be possible to carry over the Week 3 growth after capturing it.
126 – I start implementing my plan, sending Monere back home, while Ciele wanders around upgrade spots. And then suddenly the opponent decides to surrender, having completely lost all troops in the treasure zone.
Thank you for the game.

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