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Nowizard;51976
That's an interesting idea... But it would be better to come up with your own zodiac signs, like in Morrowind. For example, such as: unicorn, griffin, lizard, dragon, etc. That would be more interesting. IMHO.


I was speaking hypothetically. Of course!

The signs need to be carefully selected. 12 of them. Off the top of my head:

- Griffin.
- Dragon.
- Werewolf.
- Nymph.
- Shadow.
- Angel.
- Void.
- Lizard.

We link the zodiac sign to the hero, each one.

And so on. But the names need to be chosen very carefully.

Silvanis;52001
The zodiac idea is indeed interesting, but just imagine how you'll start cursing your computer if you lose the final battle in a tournament just because, during the week of the Snake, the enemy hero wearing the Dragon sign gets a bonus to initiative?

Firstly, there are no initiative bonuses planned. Small bonuses to movement, experience gain, and money, pluses to the amount of mana, etc. That is, it doesn't affect things too much. And the comparison to a roulette wheel is inappropriate; the outcome of the battle is determined by skill, and random factors only add... unexpectedness and excitement.

By the way, it could be more brutal: each week, a hero with a certain zodiac sign "wears" a random ability. That is, for example, "ranged attack." At the end of the week, "ranged attack" is replaced with "resistance," or something like that. A separate slot is allocated for this.

As a result, the hero not only buys creatures, etc., at the beginning of the new week, but also looks at the updated skill. You don't even have to use skills like "ranged attack"; you can create a special astrological skill - some original bonuses for the week.