and when activating the quest, you need to assign
atonce_5=1; and after completing the quest, atonce_5=99; so that the cycle doesn't slow down the game.
And I'll try with the quest – I'll create a new one, since this one refuses to work correctly.
Thanks for the help, I'll try changing something, probably :).
According to the game's design, he will lose anyway.
And what prevents you from attaching it to a trigger for a new day?