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#276
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JonnyP
and when activating the quest, you need to assign
atonce_5=1; and after completing the quest, atonce_5=99; so that the cycle doesn't slow down the game.
As I understand it, 'anonce_5' is a variable. But why set it to 99 :eek:? Why not 2 or 0?

And I'll try with the quest – I'll create a new one, since this one refuses to work correctly.

Thanks for the help, I'll try changing something, probably :).
Dyrman
According to the game's design, he will lose anyway.
But it's an enemy player :).
And what prevents you from attaching it to a trigger for a new day?
I'm not very good with scripts; I don't know how it's written or how it's used :o.

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