I already wrote this in the "Heroes 2: Revival" thread, but I'll repeat it:
Many people on the forum are talking about Napoleonic plans. First of all, if you drastically change the gameplay, Heroes 2 will cease to exist.
But what is really needed is
IMPROVED ARTIFICIAL INTELLIGENCE.
I'm not just saying this out of the blue. I created a map, distributed troops, artifacts, and skills to the bots, and these morons COMPLETELY BLEW IT!!!
Humans don't play like that. The AI needs to be taught to play
like a human: 2-3 strong heroes with the best artifacts, searching for and
capturing enemy Castles, without getting distracted by minor things, and not
leaving half of their army in a "minor Castle".
For a "high-quality, fast" product, a completely new map editor is needed, which will allow for dynamic editing of shortcomings. That is, editing and playing in a
SINGLE DEVELOPMENT ENVIRONMENT without reloading,
and not like now: you change something on the map and have to
REPLAY 5 in-game weeks.
In addition, better control over guardian creatures is needed (in terms of their growth per week, or the ability to prevent growth).
A "reverse calculator" program is needed for creatures, which will answer the question:
How many creatures should there be at the start of the map so that by a CERTAIN WEEK there will be a given number of creatures?
:cool:
The following should be added:
- alliances between players of DIFFERENT COLORS, as in Heroes 3
- a "Great Castle" - a fun building where a hero who has reached level 20 can replace
one secondary skill with ANY skill they like; accordingly, if there are 2 such buildings
on the map, then each hero can change 2 secondary skills (diplomacy,
scouting, etc.) (This formula does not exist in any of the games)
- a dragon farm - a building in which, by feeding a large number of creatures, you can
get dragons in return
- add the presence of a dungeon
- make the colored tents and gates work as in Heroes 3 (i.e., without entering a password,
so that simply visiting the colored tent is enough)
- link the sphinx to a sign on which the answer to his riddle is written (again,
simply visiting the sign is enough, and in the dialogue window with the sphinx
write that the sphinx asked a riddle, and you gave the correct answer (of course,
write this word in the dialogue) and give a prize)
- add a color flag to the sphinx and the sign (this will allow you to have multiple sphinxes on the map)
- increase the number of artifact slots by 1.5 times (by the way, I personally like that in
Heroes 2 there is no connection to a specific part of the body, and you can wear 3 helmets and 5
shields)
- move the artifacts and the artifact system (adjusting the characteristics for Heroes 2,
i.e., REDUCE them by approximately 2 times) from Heroes 3; do not forget about the correct
algorithm for the artifact to work
(if you have the Armageddon Blade and shoot with this magic, then, as in Heroes 3,
friendly creatures do NOT take damage).
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