A wild bunch of healers, a "bulletproof vest" that, at its highest level, also heals quite well (although it's already very strong without that). Luminaries, possessing high speed and initiative, susceptible to morale, cheaply removing buffs from enemies and debuffs from allies, and blinding.
They should reduce their dispel to only one stack from one allied unit at a time and make the blinding effect not deal damage.
In my opinion, everything is fine – light is not overpowered. Inferno will tear them to shreds. And it's also very difficult against the "water warriors" – Luminaries deal magic damage, and you can gain a million magic resistance from the Kirin's aura. There can also be problems with the Orcish Warrior – it all depends on the tactics and skill. If they fixed the bugs, everything would be great.
P.S. What do you think – is dispelling petrification cast on your own creature with Luminaries a bug or a feature?
P.S.S. Guardian Angel is complete
Moderated: VULGAR LANGUAGE in the message
up to level 4 – it's not very useful.