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Winner
A question arose. Is there a trigger that activates if a player has no towns and heroes = the player has lost?
According to the game's design, they will lose anyway.
Winner
And regarding completing a task when another player is defeated?
If you need to complete one task when one enemy opponent is defeated, here's how:
GetPlayerState(PLAYER_4) == PLAYER_LOST then ....
In principle, it's the same as what JonnyP wrote. :) But without numerical IDs.

What prevents you from attaching it to a new day trigger?

Because if an enemy town remains without a hero and is captured, your trigger (Trigger (PLAYER_REMOVE_HERO_TRIGGER,PLAYER_4,'lost_PL4')) will not activate.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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