Skip to content
#6
Auto-translated
Good afternoon. In my opinion, the Castle's distinguishing features are: -) a powerful starting army due to: a) strong first-level units (even unupgraded ones have 10 hit points); b) under certain circumstances, second-level archers are added to them. -) interesting heroes, both for the start (e.g., Valeska or Christian) and for long-term gameplay (Sir Mullich, etc.); -) a reasonably balanced amount of resources required to build the strongest unit (10 of each, unlike many other Castles where you need a huge amount of just one resource); -) the special ability of Archangels, as well as their good characteristics (according to the computer and many players, the Archangel is the strongest unit available in the Castle); -) if an external stable is available, there is the possibility of a free upgrade for cavalry units; -) when clearing the griffon conservatory, there is the possibility of upgrading angels in the Castle. And even without an upgrade, they won't lower morale; -) a limitation when building magic; -) the relative weakness of fifth-level archers; -) if griffons are built early, along with an increased growth rate, you get a fairly powerful unit with unlimited counterattack. Overall, I can say that personally, when this Castle appears, it evokes positive feelings, especially in connection with the potential of Sir Mullich and/or the "Prayer" spell.

Statistics

Welcome our newest member: Emil

Users Online 2 users 1081 guests