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Current questions and answers regarding the map editor.
In the Kind property, set it to COLLECT_RESOURCES. In Parameters, first specify the resource type, and then the quantity. Also, a script will be needed, to later remove these resources, but it will be simpler, specifically:
function Sera_Gold() if GetObjectiveState(objective name)==OBJECTIVE_COMPLETED then SetPlayerResource(1,SULFUR,GetPlayerResource(1,SULFUR)-20); Trigger(OBJECTIVE_STATE_CHANGE_TRIGGER,hut objective name, nil); end; end; Trigger(OBJECTIVE_STATE_CHANGE_TRIGGER,hut objective name, "Sera_Gold");
Thank you. I may have many questions, but still: how do I change the map objective, for example, to bring an artifact to a specific location?