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The strongest castle in Heroes of Might and Magic IV.

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Order is great. Djinns are impeccable. I usually play them like this: Hobbits, Dwarves, Golems as tanks, Djinns, and Titans. Chaos is all-powerful. I build like this: Rogues, Orcs, Medusas, Horrors, Dragons. Death is terrifying. My build: Skeletons, Ghosts, Vampires, Devils, or Dragons, depending on the situation. I always transform Imps, and eventually, I end up with a huge army of skeletons. By the way, doesn't it annoy you that Imps, no matter how many there are, only steal 2 units of mana each? Humans are deadly. I advise never building Ballistas; they move very slowly on the map. You'll barely crawl 15-16 steps; Spearmen are much better. Definitely include Monks; they stand very well on towers. And Champions – there are more of them, and they deal more damage than Angels. Nature is beautiful. In the Portal, their Water Elementals are just as good as Djinns. Archers on towers are also not bad. Unicorns are useless against Death, so Griffons with their infinite retaliation are better. Against Death, of course, Dragon Mages are better. By the way, why are Griffons for Humans in all the other games? And oh, the horror! Strength. Those cursed Harpies annoy everyone, and Cyclops on towers with their splash attack... Oh yes, the birds deal 4.5 damage per week with lightning, which is no joke. The downside of this faction is that there are no mages; all the birds are hypnotized, and the horde falls. By the way, why can the AI control Berserkers? You can notice this during a castle siege; they just stand in place. It shouldn't be like that.

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