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Yes, you are right. For example, in Heroes of Might and Magic III, a golem with such a low resolution doesn't look very impressive with a weapon... But it doesn't need to! It ends up looking like a Greek sculpture. In general, we are discussing the style of the unit rather than the method and quality of its execution.
But I think most people understand that Heroes of Might and Magic III is not perfect, but it is harmonious, and its flaws are smoothed out. Heroes of Might and Magic V, on the other hand, has many semantic and stylistic shortcomings, etc., but it manages to hold its own thanks to its well-known brand and engine.
But there is a clear decline.
But I think most people understand that Heroes of Might and Magic III is not perfect, but it is harmonious, and its flaws are smoothed out. Heroes of Might and Magic V, on the other hand, has many semantic and stylistic shortcomings, etc., but it manages to hold its own thanks to its well-known brand and engine.
But there is a clear decline.