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#80
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oneman (Elf, Tal'anar) defeated lightning (Dungeon, Lethos). Spider. Week 5.

It started with good luck – Tal'anar, Ilfina, and someone from the Humans were drawn. Then things got better... right under the Castle, I learned the Crystal of Secrets. On the very first turn, I used it to repel an army of 150 skeletons and 5 Demonesses (though I underestimated them and lost a Unicorn, 7 Dancers, and a couple of Fairies). I got a Tent almost immediately.
But then the luck ran out. My home zone was quite poor. Dwellings 1, 2 – the Dungeon had the advantage. I explored adjacent areas: the first one was sand, the second was a long underground area without roads. In the first skirmish, I retreated to the third area. It turned out to be an underground area with a road. I had very little money, and the second week was coming to an end. I cleared the adjacent area, and then I had to choose: either retreat for reinforcements (which I didn't even have the money for) and trudge through difficult locations, or take a risk and go through the portal. I decided to take the risk. My army consisted of 96 Fairies, 17 Brown Archers, 8 Green Druids, and a handful of Peasants. On the other side of the portal were 10 Rakshasa, 80 Yellow Imps, 20 Flame Priests, and a dozen Assassins. I got away with a scare, and I was immediately given a Log and a third shot from the Ballista. There were only 10 seconds left until the end of the turn, and there was no time to think – I rushed through the portal, even though a suicide unit was standing nearby. I started breeding Fairies and saw that on the other side were 20 Expert Archers, 75! Fury, and 59 Riders with a support unit. That's when I realized that I was in trouble.
There was no time to rush, and careful planning, the Crystal of Secrets, and a little luck allowed me to pass without serious losses. The Crystal and the terrain were a great help – I was able to save the Archers by moving them to another corner of the location while the Riders attacked my units. I ran out of ammunition and mana, but everyone managed to finish them off, and the Archers went into melee combat on the last turn.
Behind the portal was a resource location. In the Mage Guild, it was shown that at the other end were the Boots of the Traveler, so I rushed through the entire location – luckily, it was on the way. Along the way, I also took two Gold Mines. I was significantly behind my opponent in stats, so I didn't get distracted by anything, grabbed the boots, and by the end of the third week, I was standing at the entrance to the Mini-Treasury. My army consisted of 30 Archers, 140 Fairies, and 6 Treants. I went to the Mini-Treasury because I saw a Ring of Initiative under the gate, and I also needed to quickly reach level 20 before heading through the desert to my own Treasury. I did just that, without going deep into the Mini-Treasury, I reached level 22 (and, luckily, I finally got Light!). At that moment, my opponent entered my adjacent area and started moving towards the Castle. I calculated that it would take him 3 turns, returned to the Castle, grabbed a Town Portal, and rushed to the Treasury to get an Expert Light. I made it in time, I was lucky that the passage opened on the autobattle, and I even had one full turn to explore the Treasury, I gained some stats and a couple of artifacts, went into the Well +100% mana, and teleported home (unfortunately, I didn't have enough movement points to grab the Engineer's Ring). I bought almost everything except for 5 Unicorns (and they weren't upgraded anyway), and with 400 mana, Light, Resurrection, and stats almost as good as my opponent's, I passed the turn. Lethos attacked, but it turned out that he wasn't very good at magic. Besides, I clearly had more troops. After a short battle, my opponent was defeated, but he didn't surrender – he just gave up.

Thank you for the game! Overall, the game was more or less even.
P.S. I would advise lightning to change his heroes, because they get stuck very often
С удовольствием поиграю в Героев5 по сетке с хорошим противником.

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