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Arrows can be used as direction indicators (for movement or to point to a specific object. Or: red – danger, green – safe passage; in general, use them however your imagination suggests).
As I mentioned before, the mod allows you to display the values of numerical variables in text (I provided an example). This means you no longer need to write long scripts like:
if variable "A" = 1, then display the text "one, one, one"
if variable "A" = 2, then display the text "two, two, two"
and so on.
Moreover, the mod allows you to create conditional statements in the text.
Here's a simple example:
?(PUZZLE_Temple5=1 : `Red` | PUZZLE_Temple5=2 : `Orange` | PUZZLE_Temple5=3 : `Yellow` | PUZZLE_Temple5=4 : `Green` | PUZZLE_Temple5=5 : `Blue` | PUZZLE_Temple5=6 : `Indigo` | PUZZLE_Temple5=7 : `Violet`) sea wave symbol.
Accordingly, depending on the value of the PUZZLE_Temple5 variable, the following will be displayed on the screen: " sea wave symbol".
The syntax is copied exactly: the text for each value of the variable is enclosed in backticks; the presence of spaces between the : and | symbols does not seem to matter
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>