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A simple example: take the game archive text.h4r, unpack it. From the many tables, choose the one you need (for example, creatures.h4d, which contains the parameters of creatures, their growth rate, etc.). Edit it as needed. Then pack it back up (into the existing archive or a new one). Check the changes in the game.
Programs for unpacking, packing, and editing are available online. If needed, I can upload them.
As far as I remember, the developers of "Equi" refused to create new creatures because there are no source codes for the game, and inserting such changes using hacks can be risky. You can find more details on the "Equilibris" forum.
P.S. Are the capabilities of "Equi" insufficient for an RPG project?
Programs for unpacking, packing, and editing are available online. If needed, I can upload them.
As far as I remember, the developers of "Equi" refused to create new creatures because there are no source codes for the game, and inserting such changes using hacks can be risky. You can find more details on the "Equilibris" forum.
P.S. Are the capabilities of "Equi" insufficient for an RPG project?
Ваяю кампанию под HoMM4, обновленный мод Equilibris ver. 3.55 <заморожено>