Like the previous post:
Necropolis - good. 3 flyers, 3 archers, and one ground unit, which is quite powerful. The only downside is the short movement range.
Haven - slicing attack + archers = immense power. Griffons and angels didn't impress.
Naga - expensive, takes a long time, and doesn't always work. The plus side is traveling without a ship and high initiative.
Inferno - ambiguous because their main ability, luck, is bugged, but otherwise, it's a fairly self-sufficient faction.
Orcs - having ranged attacks is a plus, and the units have decent abilities.
Angels impressed me the most. You look at them in PvP and don't know what to do. Since, besides just attacking them, there's nothing else you can do. No debuffs affect them at all. And they have good defense, and with good support, they are the best tank in this game.
But Kirins are beautiful :smile12: