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For me, the following feature proved decisive when completing the map: near the Inferno castle, there is a building for hiring "high-level creatures," as the developers put it. The path to it is guarded by "gates," and a key keeper, along with evil Rakshasas, guards the lower castle.
So, the creatures in the building are generated randomly. The first time, I fought my way through the Rakshasas, losing half my army, only to discover... Succubi in that little house!:mad: I gave up and, without waiting for Gilraen, restarted the mission. And this time, I got Devils and either Cave Trolls or Nightmares in the house... I don't remember exactly. This helped a lot! A secondary hero recruited Rogues and the like every week, while Agrael quickly gained experience on neutral creatures and leveled up to the maximum.
Then, I summoned creatures from the castle (the Inferno castle... I had Elves with very poor morale fighting for Agrael, so I didn't bother with them: besides, why would I need Elves if I was about to open a gate?), visited the fort for upgrades, and with such forces, I could already take on the villain. Of course, magic, opening a gate, and meeting Gilraen within the fortress are highly desirable.
Yes, and he really did transfer the army to another hero - I saw it with my own eyes. I defeated Gilraen... but this other hero with a powerful army immediately attacked me, and it turned out that things didn't get any easier!!! Many horned creatures fell.:( Machete;51834
By the way, Druids are really hard to find!
Something must have been glitching for everyone... as soon as the number of Elves started to increase, a cutscene appeared where Agrael was swearing and threatening everyone (not literally :D). The location of the Druids was revealed from the "Eye," I think... I don't even remember, there weren't any problems with that.
The problem is that if you don't kill them, secondary heroes will soon be unable to move. :( Neither to the mill, nor to the buildings for creatures.