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Redwhait (orange, tavern, theodore, izra) lost to Hotyun (blue, castle, lord haart) 226 8XM8.
It's tough to play with such a situation, especially not understanding the rules:confused: (it says you can't recruit Adel, Rylando, and Syre for diplomacy before level 20, but there are no instructions that others can do it (idiotic rule #1)).
The start wasn't very good, even though it's Izra, there's little money and a very long respawn – 3 days to reach the treasure, and I don't see a second exit. As a result, in the treasure on level 115, I encounter a block of 20+ groups of creatures or artifacts (I ask about a restart, and they say to look for a second exit (idiotic rule #2)). I had to search for it through the snow without skeletons; it's naturally at the other end of the respawn and on the sand:mad:. Okay, let's move on; there's a small treasure, then a teleport, and then GGR, genies for a chest, and nothing else is visible. I enter the teleport, and of course, it leads to a swamp!!!!!!!:smile54:. Well, I managed to defeat the guard and started to retreat. I spotted a gnome camp in the respawn, bought what I could, and sent a weak unit there; it reached level 20, and there's a prison nearby, guarded by a pack of rovers. I decided to take it, gave all the mages, and there, a level 10 archer with ranged attack takes the gnome camp. I create a chain back to the block, and only at the end of the second turn, I'm there.
After buying and reinforcing what I could, I defeat the creatures there, gaining 10k experience. I level up air and wisdom. In the next zone, I take a chest with 50 wolves; there's a water book for a hundred creatures, but nothing else interesting. In the next zone, there's a village, and then just empty walking. I attack a group of cows for the Pandora artifact; there are 45 of them, and I have 200 skeletons, a hundred or so gremlins, and the rest are minor units. It took a lot of mana, but I lost only 50 skeletons and a ballista. In Pandora, I gain 15k experience. Next, I enter a sandy zone and decide to take the prison guarded by creatures. They beat me up, and I'm left with only skeletons and wolves, but the zone turns out to be rich in hives; while I collect them all, I also find a library and a vampire cloak. Then, the blue player arrives, and a dilemma arises: where to go? I decide to accumulate mana and run home, taking the treasure along the way.
I rush home; the blue player, with a dragon, defeats a couple of my weak units. I decide to steal the Pandora artifact from under the nose of his army of storm elementals. There's the entire 4th level of magic, but the teleport fails; there are no 4th-level guilds, and I can't use the teleport (idiotic rule #3). I have to retreat with the army. The blue player starts to pursue me; the army consists of a horde of ducks, a mosher from the castle, and a group of vasas (I only realized at that moment, or perhaps later, that he had a diploma, although I'm not sure if he received it on one of the levels, but I refused it on one of the levels).
Next, I decide to take the water book guarded by creatures, and at the same time, get about 70 skeletons. I take it, defeat Izra, and rush to the capital, but the blue player catches up. Mass haste and vivas take down 300 skeletons in one hit, and then all the ducks.
I thought about surrendering immediately and not wasting time, but I thought that I had a treasure in the swamp, and there's a lot of good stuff there. After buying and reinforcing the remaining units in the capital, I head there. First, in the sands, I get 15k gold for defeating a group of genies. Then, in the swamp, I start collecting clues and Pandora artifacts, but the opponent starts to catch up very quickly. I think that the blue player took the boots in the swamp that I had in my respawn (probably my mistake; I never managed to kill the group of elves; at first, they would have defeated my gremlins, and then I didn't have time for them, but that was a mistake).
In the end, I run through the entire swamp into the underground; he follows, only having earth vision:confused:. Then, entering the underground, I take the sanctuary with air vision:eek:. It's just crazy.
Next, I find a village near it, along the way, clues, and a prison guarded by psychics. Here, I make a small mistake and let the opponent catch up with me after a day.
In the final battle, the chances were initially minimal, and they ended when there were 10 units against 40 ducks. I wanted to buy my way out and run away behind the ducks, but there were shackles.
Thank you for the game.