Perhaps you meant this if you remove one stack of Radiants? If you play defensively and with two stacks of Radiants, the chance is far from 1 in 20, no matter how much luck you have. As long as the damage from luck is so insignificant that it is practically useless, and the summoned units disappear with the death of the main ones. And the Heretic has a very low magic defense, which will allow Radiants + an Air Elemental to destroy one stack per turn. And an Angel under the Aura of Retribution will greatly reduce the enemy ranks. :)
Specifically, with 2 stacks of Radiants. But, unfortunately, the tactic of playing as the Alliance is complete noobism, and as long as this is the case, I won't consider any player a pro in a duel for this faction, and the same goes for the Necropolis.
I don't see the point in casting the Aura of Retribution on Angels, as the damage on them will not be high.
If you really play without Radiants at all, the chances of the Alliance fall so much that it automatically makes this faction unplayable, because you have to break through defensive formations, and there will be no units that deal incredibly high damage, while also removing magic, and they can't even retaliate for it. In essence, Radiants are a bugged unit that should have half of its abilities cut, or simply remove half of them, or better yet, replace them with some kind of ranged unit, then it would be normal.
The fact is, playing a duel against Inferno is pointless, due to the non-working luck, and the racial skill points are still small and directly depend on luck, which puts Inferno in unequal conditions compared to the racial skill points of the other factions.
I wouldn't be so happy in the place of people who are dominating with the Alliance, because it always happens the other way around, when you play against an overpowered faction, you only hone your skills. I was convinced of this in many games, where at some point they make a patch in which the overpowered faction becomes an ordinary weakling, and the eternally weak one gains about 30% of the power that the previous leader had, and as a result, it simply makes the current weakling look ridiculous. :) Just remember WoW, where there were mage overpowered factions, when they were nerfed, they were just a laughingstock in PvP, this lasted for about 2.5-3 years, after which the mages were buffed again and now they are mercilessly taking revenge on the enemy. :rolleyes:
For the Alliance, it is enough to remove 1 stack of Radiants (and better to reduce their number by 50% or add a retaliatory attack) and remove the Guardians' ability to reduce damage by 25%, then I would see how even against a clever Inferno it would play, when the damage dealt would be impossible to cover with healing magic. But this is all theory, in practice it is not very good yet.