I wonder, what is so scary about Power against Magic for Necromancers? :)
There are practically no targeted spells, Stone Skin doesn't work on undead, maybe the mass weakening effect wears off faster on Barbarian troops?
I've encountered "defeated" Barbarians, the funniest thing was, I quote:
"Moderated: USE OF OFFENSIVE LANGUAGE in the message
, I thought that with the second skill, you could remove the slow effect (of the water elemental)."
The combination of Stone Skin and mass weakening turns Barbarian troops into weaklings.
It's more difficult with archers in the Alliance. But it can be solved by summoning elementals and immediately placing them in defense. -50% incoming damage from the spirit ability + a lot of health and defense = "hit us, knights, hit us."
In general, until the Necromancers are nerfed, duels are one-sided.
In such a situation, I usually have the following scenario: The Necromancer cannot cast 2 spells at once. The Necromancer just goes into a direct attack, casts magic resistance (under him, a stack of 20-30 weavers gave me only 400 damage). And we just take apart the entire pyramid. The first damage is absorbed by the jaguars and then we focus. By the 2nd turn, it won't matter whether Stone Skin is there or not. Weavers in the Mage's fighter form are just a joke. And then, depending on the situation. That's how my battles usually go.
I'm not saying that I always win, sometimes I lose, when the Necromancer starts doing certain things that are not standard. And in general, I don't believe in the idea of an invincible enemy, any army can be destroyed.