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#6625
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It's tough to play as the Tide Lord against the Necropolis faction :(. Two losses. I need to think about what to do in the Tournaments – I'm sure almost everyone will choose heroes from the Necropolis.
:smile15: The Alliance will crush everyone... and Necromancers are chosen because of the bug with Sacrifice :) But, to be objective, you have to be incredibly unskilled to lose a duel with the Alliance, which I can't even imagine.

Fortunately, I have something to be proud of; I won against a very good opponent playing as Sanctuary, and he was playing as the Alliance... the second one I faced, I was playing as Orcs, and I also did well against him, but unfortunately, a mutual disconnect ruined his chances of winning, but I was losing there because there's no counter to the Breaker... the Alliance ability is too overpowered on the Far Bridge, as is the Necromancer ability, so it's very difficult to play with the other factions there.

P.S.
I've already written that you shouldn't hold Tournaments until there are so many bugs in the game, because the balance between factions and abilities is very different. A priori, it's impossible to beat the Alliance, because they effectively get -55% incoming damage from the start, while also having 2 overpowered units; the Necromancers get immortality for 2 turns, so decide for yourselves whether you want fair play and good skill, or defective bug users who confidently defeat truly skilled players.

For now, in online games, everyone I've played against is asking for another duel specifically against these factions, because I've managed to prove that the overpowered ability doesn't always win.

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