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Ranger – “Emerald” [5th campaign, 2nd mission]

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#101
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version 1.5, difficulty: hero, completed on the first try.

Cleared the first island with a Feydaen, sent a purchased hero to patrol the waters, gather resources, and scout. After about 2-3 weeks, when he reached the lower left island, I was attacked by an enemy hero. Then, this hero sailed towards my Castle. By this time, I had cleared the dungeons and emerged on the middle island. I timed my return and defeated the hero; after that, they sent heroes against me from the eastern and southwestern Castles a couple of times. I defeated them with almost no losses. As a result, the enemy's army in the outlying Castles was weakened. In the central Castle, they were accumulating an army but not hiring a hero.

While developing my Castle, I initially recruited creatures up to level 4. Unicorns and Treants were only recruited when I started taking Castles. I first captured the eastern Castle because it was the closest, and the enemy wouldn't have time to send reinforcements there.

After capturing the first Castle, there were no more problems: Master of Chaos magic, Lord of Storms = Enchanted Arrow - Chain Lightning, Sworn Enemies - Archdevils, Nightmares, and Pit Lords. I used Arrow Rain - and the Light Show began. I also took the higher-level magic skill for increased mana.

Thus, I easily captured the next southwestern Castle. After this, the enemy hired a hero in the central Castle with a normal army of 80 Nightmares, 20 Archdevils, 160 Cerberuses, 400 Imps, and some others (they had killed other stacks against neutral creatures by the time they attacked me). They started clearing their own island (the enemy's) and descended into the dungeons near my Castle. At this time, I boarded a ship to the central island and landed. The enemy hero, 1.2 days away from my Castle, turned back and rushed to kill me. I defeated 100 Hydras at the obelisk, losing 5 Unicorns and 2 Treants (Blinding combined with Entangling allowed my archers to do the job). Thanks to the archers' ability, the Unicorns' blindness, and the Lord of Cold, 2 stacks of 45 Hydras only moved twice during the battle. After two Castles, I had about 18 Treants, 35 Unicorns, 25 Dancers, 45 Archers, 12 Druids, and 1 Green Dragon (given for the first Castle; I kept it and didn't use it in battle until the third Castle). All were upgraded.

I didn't make it to the Castle; the enemy hero returned, and I epically defeated him on the first try without saving, with only 1 Treant and 1 Druid remaining alive (and 1 Dragon in reserve). I didn't have time to take 1 turn before the end of the week to reach the Castle. The hero with a weekly growth rate tried to kill me - I defeated him, losing 1 Druid. There was also a hero in the city; in general, with 1 surviving Treant, I captured the Castle (lost the Dragon during the siege).

Next, I used one obelisk, went to the Dragon, uncheck the "autosave" box in the settings, and pressed "Enter" about 120 times. Mission completed.