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Hardcore guys, lol)))

Gordon Freeman
Special Abilities:
- 75% chance to survive an attack/explosion
- double vote
Night Action 1: Kills the selected player; any healing does not work (Does not kill Shepherd, Vance, Rosenberg, Kleiner, Xonxt. If he tries to kill Calhoun, he loses his Night Action for two nights)
Night Action 2: Checks the status of the selected player (positive/negative)
Status: human/positive

Adrian Shepherd
Special Abilities:
- 75% chance to survive an attack/explosion
Night Action 1: Kills the selected player, ignores protection/healing, exception - G-Man. (Does not kill Calhoun, HECU, Xonxt. If he tries to kill Freeman, he loses his Night Action for two nights)
Night Action 2: Blocks the Night Action of the selected player.
Status: human/positive
Special win conditions: can win with the City or with HECU.

Barney Calhoun
Special Abilities:
- 75% chance to survive an attack/explosion
Night Action 1: Kills the selected player. (Does not kill Shepherd, Vance, Rosenberg, Kleiner, Xonxt. If he tries to kill Freeman, he loses his Night Action for two nights)
Night Action 2: Protects the selected player, kills the attacker (Exception - Freeman, Shepherd)
Status: human/positive

Eli Vance
Night Action: Checks the status of the selected player (human/alien)
Status: human/positive

Dr. Rosenberg
Night Action: Checks the status of the selected player (positive/negative)
Status: human/positive

Scientist (2x)
Special Abilities:
- they know each other, can communicate
Night Action: Compare one of the statuses (of your choice) of two players (different/same).
Status: human/positive
Win conditions: there are no Controllers, Grants, Race X, Black Ops, HECU left.

Vortigaunt – Xonxt
Special Abilities:
- does not die from Calhoun's protection and Walker's explosion
- 75% chance to survive an attack
Night Action: Kills the selected player.
Status: alien/positive
Special win conditions: can win with Zen or with the City.

Controller
Night Action 1: Blocks the selected player
Night Action 2: Heals his comrade.
Status: human/negative

Grant
Night Action: Kills the selected player.
Status: alien/negative
Win conditions: there are no scientists, Rosenberg, Vance, Race X, Black Ops, HECU left.

Shock Trooper
Night Action 1: Deprives the selected player of his Night Action for the next night.
Night Action 2: Heals his comrade.
Night Action 3: Kills the selected player.
Status: human/negative

Cave Grunt
Night Action: Wounds the selected player, he dies in two nights, leaves no clues. (For Freeman, Shepherd, Calhoun, Xonxt, the chance of surviving an attack decreases by 5% each night)
Status: alien/negative

Voltigor
Night Action: Kills the selected player, 50% chance to kill another one.
Status: alien/negative
Win conditions: there are no City, Zen, Black Ops, HECU left.
Special Abilities: skip turn – self-healing of all group members.

Declan Walker
Night Action 1: kills the selected player, leaves no clues.
Night Action 2: sets off an explosion, everyone who comes to the player – dies (once every two nights)
Status: alien/positive
Assassins (2x)
Night Action: kills the selected player, ignores block (exception - Shepherd)
Status: human/negative
Win conditions: there are no City, Zen, Race X, HECU left.
Special Abilities: they know Shepherd, they can heal him. They cannot communicate with him!

Machine Gunner
Special Abilities: 50% chance to survive an attack.
Night Action: kills the selected player and everyone who comes to him.
Status: human/negative
Field Medic
Night Action: heals his comrade.
Status: human/positive
Foot Soldier
Night Action: kills the selected player.
Status: human/negative
Win conditions: there are no City (except Shepherd), Zen, Race X, Black Ops left.

G-Man
Special Abilities:
- cannot be killed, Night Action blocked
- double vote
- immunity to one vote
Night Action 1: Redirects the player's Night Action. Exception – Zen creatures.
Night Action 2: Protects the selected player.
Night Action 3: Searches for Freeman/Shepherd, puts them in stasis (Removes them from the game, can return them at any time. Being put in stasis is described as a normal kill)
Status: chooses every night.
Win conditions: one person left or with Freeman/Shepherd. If he is left with one person from any group, he wins, with two from one group, he loses.

City?

Special Abilities:
- 75% chance to survive an attack/explosion
- double vote
Night Action 1: Kills the selected player; any healing does not work (Does not kill Shepherd, Vance, Rosenberg, Kleiner, Xonxt. If he tries to kill Calhoun, he loses his Night Action for two nights)
Night Action 2: Checks the status of the selected player (positive/negative)
Status: human/positive

Adrian Shepherd
Special Abilities:
- 75% chance to survive an attack/explosion
Night Action 1: Kills the selected player, ignores protection/healing, exception - G-Man. (Does not kill Calhoun, HECU, Xonxt. If he tries to kill Freeman, he loses his Night Action for two nights)
Night Action 2: Blocks the Night Action of the selected player.
Status: human/positive
Special win conditions: can win with the City or with HECU.

Barney Calhoun
Special Abilities:
- 75% chance to survive an attack/explosion
Night Action 1: Kills the selected player. (Does not kill Shepherd, Vance, Rosenberg, Kleiner, Xonxt. If he tries to kill Freeman, he loses his Night Action for two nights)
Night Action 2: Protects the selected player, kills the attacker (Exception - Freeman, Shepherd)
Status: human/positive

Eli Vance
Night Action: Checks the status of the selected player (human/alien)
Status: human/positive

Dr. Rosenberg
Night Action: Checks the status of the selected player (positive/negative)
Status: human/positive

Scientist (2x)
Special Abilities:
- they know each other, can communicate
Night Action: Compare one of the statuses (of your choice) of two players (different/same).
Status: human/positive
Win conditions: there are no Controllers, Grants, Race X, Black Ops, HECU left.
Zen

Vortigaunt – Xonxt
Special Abilities:
- does not die from Calhoun's protection and Walker's explosion
- 75% chance to survive an attack
Night Action: Kills the selected player.
Status: alien/positive
Special win conditions: can win with Zen or with the City.

Controller
Night Action 1: Blocks the selected player
Night Action 2: Heals his comrade.
Status: human/negative

Grant
Night Action: Kills the selected player.
Status: alien/negative
Win conditions: there are no scientists, Rosenberg, Vance, Race X, Black Ops, HECU left.
Race X

Shock Trooper
Night Action 1: Deprives the selected player of his Night Action for the next night.
Night Action 2: Heals his comrade.
Night Action 3: Kills the selected player.
Status: human/negative

Cave Grunt
Night Action: Wounds the selected player, he dies in two nights, leaves no clues. (For Freeman, Shepherd, Calhoun, Xonxt, the chance of surviving an attack decreases by 5% each night)
Status: alien/negative

Voltigor
Night Action: Kills the selected player, 50% chance to kill another one.
Status: alien/negative
Win conditions: there are no City, Zen, Black Ops, HECU left.
Black Ops
Special Abilities: skip turn – self-healing of all group members.

Declan Walker
Night Action 1: kills the selected player, leaves no clues.
Night Action 2: sets off an explosion, everyone who comes to the player – dies (once every two nights)
Status: alien/positive
Assassins (2x)
Night Action: kills the selected player, ignores block (exception - Shepherd)
Status: human/negative
Win conditions: there are no City, Zen, Race X, HECU left.
HECU
Special Abilities: they know Shepherd, they can heal him. They cannot communicate with him!

Machine Gunner
Special Abilities: 50% chance to survive an attack.
Night Action: kills the selected player and everyone who comes to him.
Status: human/negative
Field Medic
Night Action: heals his comrade.
Status: human/positive
Foot Soldier
Night Action: kills the selected player.
Status: human/negative
Win conditions: there are no City (except Shepherd), Zen, Race X, Black Ops left.
Manic

G-Man
Special Abilities:
- cannot be killed, Night Action blocked
- double vote
- immunity to one vote
Night Action 1: Redirects the player's Night Action. Exception – Zen creatures.
Night Action 2: Protects the selected player.
Night Action 3: Searches for Freeman/Shepherd, puts them in stasis (Removes them from the game, can return them at any time. Being put in stasis is described as a normal kill)
Status: chooses every night.
Win conditions: one person left or with Freeman/Shepherd. If he is left with one person from any group, he wins, with two from one group, he loses.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
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