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It's not hard to understand that Pavel is the grandfather of the main characters, and in general, the entire plot becomes clear by the end of the campaigns if you watch it without skipping the dialogues. So, it's not that bad. It just lacks scale, though.
I don't know, I don't understand. Sometimes they say one thing, sometimes another. Until I read the history of the Falcon Empire in the manual, I didn't understand anything. But in "The Shadow of Death" in Heroes 3, the search for Sandor's artifacts was clear even without the manual).
And what does the plot have to do with the game designers :eek:?
I might be wrong, but I thought that the game designers are responsible for the game's plot, i.e., the designers of the game, while the other designers are responsible for the design.
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР