Skip to content

- A reference guide and manual in Russian for Heroes 3.

User Avatar
#565
Auto-translated
pHOMM
The funny thing is this:
we were on a Fly, for example, with a speed of 9. We received a Goblin (through a teleport spell), but the initial movement wasn't updated, and the calculation of how far the hero will move on the next turn is based on the Fly. Naturally, this isn't correct. To always be sure about the movement range, just go into the hero's stats.
There is such a thing. To have a correct recalculation, it's enough to simply go into the hero. But as I understand it, dnaop-wr meant something else.... :confused: