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- A reference guide and manual in Russian for Heroes 3.
An interesting question has come up. It is generally believed that it is beneficial to leave a hero with fast monsters (speed 11 and above) overnight – then, in the morning, he will have a full movement reserve of 20 (2000 MP), even if slower monsters are added. However, I have long noticed that (in particular, in SoD) when slower monsters are added, the hero's speed decreases, although not always (I haven't tested it thoroughly). This is clearly noticeable in a chain when you predetermine the finish point for the next day. Does this mean that this feature has been removed as a harmful bug, or is it related to a change in territory (although I have noticed this even on the same territory or on roads)? A recent example: a swamp creature on its home territory, with a remaining movement reserve, can reach the enemy. I add a few more of the same monsters to the chain, and suddenly it can no longer reach the enemy by several squares! It's as if each monster has its own movement reserve, which has been partially used up with the previous hero. Or does a skill like Logistics or Pathfinder only start to affect the added monsters at the beginning of the next day?