Kapper (Nature) loose Shnurov (Order), Lezkandra, 2.1.4
We played randomly. He played very slowly. He got stuck twice.
The last time was a complete disaster. He poured all the artifacts into his hero in the dungeon while passing through. He tried to get the artifacts back four times. He only succeeded on the fourth try.
In the end, he brought 6 heroes of levels 16-20 and 5 Dragon Golems.
He played as a Master of Stealth. It wasn't all fun, and it took a very long time in the end....
Havr(Death) def CavalierGard(Death), Plains of Despair, 1.3.6
We started randomly. He started off not very well, and he managed to bring Venom to the encounter with the Mantis, and he managed to lose one Venom. He also combined the common group of Imps with the hero who arrived, which ultimately prevented him from putting several Imps with the hero on the boat on the 2nd day. He had to settle for skeletons. This cost him the fact that the skeletons didn't have enough money and resources to build Devils on the 4th day. He stalled on the 5th day. He wandered around the respawn point, waiting for the Tactician with boots and heroes from the castle and tavern, and then went to the 2nd castle. He decided to develop this group: Ninja, Tactician, 2 Order Mages, and Necromancer. The passages were very unpleasant - 36 Crossbowmen on one, 54 Fire Elementals and 24 Earth Elementals on the other. He decided to go through the Crossbowmen. The heroes were accompanied by 2 Devils and 3 Venoms. The Order heroes knew Illusions, and the Necromancers knew Raise Dead. The battle was unpleasant, but it was successful. The major artifact behind the passage was the Great Crown of the Mage, which didn't seem great at first, but turned out to be very useful. On the way to the 2nd castle, he messed up, deciding to buy Combat skills for a couple of heroes in the non-magical school, but ended up buying Nobility - he just didn't switch the skill. He took the second castle one day later than his opponent, but he was already ahead in the mines. The dwelling turned out to be Champions, and the battle for it was perhaps the second most difficult in the game. It was guarded by 64 Fire Elementals and 48 Tigers, and the large mana reserve of the Order hero helped. Then he bought 2 more Champions and, together with a couple of Devils, leveled up the heroes to Master of Order. The plan for the Town Portal was overfulfilled - he was in both castles, so he didn't have 4th level Battle Magic of Order. He took perhaps the second normal artifact at the respawn point - the Armor of Regeneration, there was nothing else worthwhile at all. He decided to go to the Tower of the Mage, just in case. They gave him a Berserk Scroll, which was something. He decided not to go to the Illusionist (because there wasn't even a simple slow, let alone a mass slow), and went straight to his opponent. Fatigue, Blindness, Phantoms, and occasional freezing from the Ice helped him break through the Pyromancer, losing about 3 Imps. After the battle, the runner finally leveled up his speed. This time, he decided to take Stealth as well, remembering the last game with Shnurov. In the end, he had 5503 and still became a Grand Master at about the same time.
He leveled up the Necromancer to Grand Master on the ring in front of his opponent's castle. He ran into the castle empty, and there was no Spellcraft branch (he hoped to train the Order heroes). And he had spent all his money on purchases. Never mind, he went back to the dwelling, learned the Necromancer's spell and Mass Cancel, and returned.
His opponent attacked him at the castle.
He has - 5 Devils, 2 Champions, a General (Tactician 5441, Combat 3101, Armor of Regeneration), a Grand Master of Death (he didn't have time to make an Assassin, but the speed of 12 was still higher than the opponent's Devils), 2 Order Mages.
He has - 4 Devils, 2 Colossus, 10 Vampires, a Chaos Mage, a Ninja - a Death Mage, a Tactician, a Necromancer Advanced.
He performed poorly in the arena (he didn't put the Berserk on the Devils, for example), and the cloak with 30% resistance also worked and reflected the spell on the Devils, which ultimately helped his Devils and Vampires kill a couple of his heroes, but the advantage was large.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!