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AI in Might & Magic: Heroes VI

#24
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I was very surprised to see people writing about a very strong AI here. I don't consider myself a strong player, but I can quite easily handle the normal difficulty level with any faction.
There is one trump card that has been and remains the main advantage in the single-player game (except perhaps for Heroes 4) - building a tavern and recruiting an additional hero in one turn.
Why? Because the army of a 2nd-tier hero is always larger than the army in a newly built 1st-level structure; that's one thing. By combining them into the main hero, you can defeat almost any starting guard army. Secondly, the additional hero, who starts empty, immediately goes to collect free resources, which is very helpful at the beginning of the game.
And also: on large maps, you can collect the Tears of Asha. You should focus on this in the first place. The benefits of this structure in any faction are simply enormous. The "1.5 times more units" bonus applies to all structures, not just the city in which it is built.

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