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Has anyone figured out the principles behind how the arrangement of troops in the hero's menu correlates with their placement in battle?
As long as there isn't a stack of elite creatures, the situation is tolerable, and before each battle, you can quickly rearrange your troops with just a couple of clicks. But when all the slots in the army are filled, the pre-battle arrangement turns into an unbearable routine. Repeatedly clicking the same units over and over again during a turn is ridiculous. It's better to do this in StarCraft, arranging injections and ordering five billion Zerglings.
Here, it's just torture. I've tried all possible combinations, and ALL of them, I repeat, ALL of them contradict the simple logic that one would expect from the army slot management, the kind that was present in previous installments. :smile35:
Just now, the glowing idiots on donkeys started appearing on the right flank, while the archer-guards standing on the edge were pushed back to the third row from the bottom. That's when I realized that I wouldn't be able to handle it and would delete this awful mess of bugs and elementary flaws if I couldn't achieve automatic arrangement of stacks according to their position in the slots.
Guys, I love this series with all my heart, but a veil of indignation and frustration has already filled a good half of my mental vision.