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Over the past two or three weeks, so many events have happened in my life that it feels like a whole year has passed since the beginning of October. I want to share three of them here...
November 3, morning.
The opening of the "Runa" board game store. The photos (1-3) will tell you everything. Huge thanks to my friends and family, without them I would never have managed.
November 4, daytime.
In the city center, on the shore of Lake Kultuchnoye, there was a celebration of the Koryak national holiday of the seal, "Khololo." We visited it together. Many ensembles performed, mostly local, dance and musical groups, even some Chuvash pop music :D. They were giving away free food: hot fish soup, hot tea with rose hips, pies (we didn't get any :( ), traditional Koryak cold food - "Tolkusha" made from shiksha berries and seal meat.
There were also contests for the holiday guests. Men, to the sound of a tambourine, performed a seal hunter's dance. Girls, again to the sound of a tambourine and singing something like "Pokamchau," vigorously moved their hips - this is exactly what this Koryak word refers to, the part of the body and the movement of it.
I don't have many good photos from the holiday, but I'll post them when they appear on local forums. Photo 4 - our three happy faces. Photo 5 - "Pokamchau."
November 4, evening.
Friends, mulled wine... and trains. Trains?!
Exactly. We gathered on a quiet Friday evening to play the board game "Ticket to Ride: Marklin Edition." This game is amazing in its versatility: it is easy to learn, but it has some strategic depth, and it is suitable for playing with family and friends. This game has a place of honor in my modest collection of board games, and I will start telling about them with it, which I have wanted to do for quite some time.
"Ticket to Ride" has several different versions, the differences between them are insignificant: some versions have new additional rules, and the map is different. Currently, there are maps of the USA, Europe, China, India, Germany, Scandinavia, and Switzerland. In our case, it is a map of Germany, as well as collectible cars from the world-famous "Marklin" company on cards, which produces models of locomotives and cars.
Players build roads between cities and complete their tasks. The player who scores the most victory points wins.
To build a road between two cities, you must first collect the required number of cards of a certain color, matching the color of the road, i.e., three green cards for a line of three green sections, seven yellow cards for a path of seven yellow sections.
There is a special deck of assignments ("Routes"). Each player takes several routes at the beginning of the game and can receive more during the game, but cannot discard them. The player receives points for completed routes and loses points for uncompleted routes, so you should approach the choice of routes with caution.
That's how the game goes. Players take turns, constantly collecting new cards and spending them on building routes. When one of the players has few plastic cars left, which are used to mark the built routes, the game comes to an end. It is most interesting to play with five players - there is fierce competition for free routes on the board, and it often happens that some routes cannot be completed due to the inability to bypass already occupied places.
One of the players was trying the game for the first time, and another had already forgotten the rules after six months, but this did not prevent them from having a good game and taking second and third place. I still took first place - it's not for nothing that in those games where direct confrontation is possible, everyone attacks me as the most experienced and strategic player :rolleyes:
Summary (the format of the summary is shamelessly borrowed from Alexander Belyakov, one of the best board game reviewers on the Russian internet :rolleyes: ):
Number of players from 2 to 5 (optimal for 5)
Age from 10 years (other games in the series have a lower threshold - they are simpler)
Game duration 60-120 minutes.
Complexity 2/5
Thematicity 4/5
Randomness factor 2/5
Aggressiveness 2/5
Kingmaking 2/5
Components 5/5
Language dependence 0/5
Final score: 9/10
Photo 6: before the game. Someone is assembling a puzzle. Someone is posing for the camera. Someone is clarifying the rules. Someone is taking pictures. Someone is pouring mulled wine.
Photo 7: Everything is ready for the game.
Photo 8: Counting points.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!