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- A reference guide and manual in Russian for Heroes 3.

#556
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The article discusses the battlefield; there is no hero window, and the author presented one thing but wrote about another.
Yes, but I'm used to it – and it's also a fairly established expression. Besides, it's easier to visualize the order from left to right in the repositories. Your version is valid, but it's better not to introduce new concepts – in my opinion.
By the way, here's an example of how to structure a battle template – the first turn, which often determines a lot, should be the first, and not mentioned somewhere in the middle of the battle, as in the article.
It's the third sentence. Because the priority of the attacker when speeds are equal is a specific case of this equality (logically, it follows) – and is described later.
wait - morale - turn - ???
i.e., you want to get the morale immediately after pressing "wait"?
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