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- A reference guide and manual in Russian for Heroes 3.
Now it's clear where the term "left" came from; thanks for the explanation. But this is also the first mistake. The article discusses the battlefield; there is no hero window, but the author had one thing in mind while writing about something else. I'm not a psychic to read his thoughts.
I've already noted the different principles of sentence construction (and thinking) between us and the English – compare, for example, how postal addresses are written; they write it in reverse order. By the way, here's an example of how to structure a battle template: the first turn, which often determines a lot, should be the very first, and not mentioned somewhere in the middle of the battle, as in the article. So, don't be offended if I felt it was necessary to put everything in its place (the technical translation is correct, but the logical one is not).
And leadership still doesn't work – it's not triggered, although I've encountered this repeatedly in battles. But I noticed something else. When units constantly wait or defend (without taking turns), leadership stops triggering altogether. Look at these options:
turn - morale - turn;
turn - morale - wait - turn;
wait - turn - morale - turn;
with these three options, there are never any problems.
wait - morale - turn - ??? (I couldn't test what will happen in this case, although it happened repeatedly in battles, but I don't remember the result). Pay attention to this situation; if it happens, let me know – does only one turn remain, or does a double turn somehow trigger. Thank you in advance. In general, truth is born in debate. :D