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- A reference guide and manual in Russian for Heroes 3.

#554
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I think my wording wasn't quite right.

The left one is, of course, in the hero's window. I'm already used to it, although "top" might be more convenient.

Also, if I make the first move in the first round, what previous move are we talking about? It will only appear on the second move.
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This is true in all cases except for the first round, when the attacker always goes first in case of a speed tie.
Regarding speed after blinding – it was a mistake due to a translation error; I checked and apologize. You can find other similar flaws in the original, so I can't believe in its infallibility.
-->You made a mistake in the translation and then blamed it on flaws in the original??? At least give one example!
In general, please indicate what is new or corrected in your version.
Infallibility is a bit of an exaggeration, but to the best of my knowledge, everything is accurate.
You could add tactics, although, as far as I know, no one has any problems with that).
I didn't understand the meaning of the note.
- just a silly joke
And if a unit's morale is gained after waiting – I can't test this – the morale doesn't appear at the right time!
Did you set the hero's leadership to +3?

Added 1 hour 5 minutes ago
2 AmberSoler:
AI Values would be much more convenient with one more column in "monsters".
I think I already wrote that the word "feet" is spelled without an "s".
From the description of the vulnerability sphere (* - The vulnerability sphere completely neutralizes the effect of the secondary skill "Magic Resistance" in all its manifestations - all artifacts that increase resistance do not work, and the specialization of Thorgrim (Magic Resistance) also does not work.) - it can be concluded that it does not affect the resistance of dwarves and the aura of unicorns. It affects the former, but not the latter.

Added 31 minutes ago
the tables there are incorrect in many places.
1) a list of mind-affecting spells is needed
2) Golems (all, including neutral) Mind-affecting spells, Resurrect, Sacrifice Mirth, Sorrow, Resurrect, Sacrifice, Fear - i.e., without the sphere, Mirth, Sorrow, Fear work.
3) Undead (including Mummies) Bless, Curse, Sacrifice, Mind-affecting spells Bless, Curse, Sacrifice, Mirth, Sorrow, Fear - the same + conclusion that Bless, Curse are not Mind-affecting spells
4) Elementals (all) Resurrect, Sacrifice, Mind-affecting spells Resurrect, Sacrifice, Mirth, Sorrow, Fear - see 2)
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