1) Almaran
2) Former mage, now a necromancer.
3) Since he became a necromancer recently, his age is quite human – 21 years old.
4) His attire consists of a dark blue hooded cloak fastened at the neck with a buckle in the shape of a book. Under the cloak, he wears light chainmail, taken from his first defeated enemy. He has no visible weapons, but if you look closely, a small magical staff with a lion's head pommel is hidden under the cloak (why a lion? No one knows).
5) OT (Order), but without hatred towards CA (Chaos).
6) Almaran has always sought new knowledge. But mages could not give him everything he was looking for. And so, at the age of 18, he left his hometown and set out in search of necromancers, for who else could know more about the past? In his travels, he gained much new knowledge, and the most important of these was the ability of necromancy, learned from one of the wandering necromancers (rumor has it – a student of Sandro himself). But lately, Almaran has been paying more attention to dwarves, for they possess a wisdom unknown to others, which attracts Almaran.
Driven by a thirst for knowledge, Almaran became involved in the search for the OT pieces of the great artifact. During the assault on Krag-Tah, he was in the CA camp, trying to provoke a small conflict. As a result, he befriended Verdan. After the assault, together with Adelaide, he ended up in the swamps of the dark elves.
7) The border between the lands of necromancers and the empire.
Level 6
Attack - 1
Defense - 2
Agility - 1
Intelligence - 3
Wisdom - 2
10 gold, 27 silver
Items
Amulet of Communication - communication with companions
Staff with a lion's head - unknown ability
Knife +4 damage
Path of Magic
Abilities
Raise Skeletons - 2
Spider - 2
Orator - 4
Concentration - 4
Spells
Magic Arrow (15 HP) four times a day
Invisibility (on 2 of his units) once a day
Ice Arrow (20 HP and freeze for 3 turns of participants in the battle) twice a day
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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