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Discussion about the Stronghold faction.

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#328
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I didn't really enjoy the Orc campaign. The first mission was a drag: choosing a mage hero turned out to be a bad decision, there were few types of troops, and I suffered many losses. Capturing all the cities was boring. The second mission was unenjoyable because of the large armies of enemy heroes. I had to spend a long time holed up in the secondary starting city, and then defend the center. Because I defeated Airini in order to get the Staff of Thunder, I couldn't even use 1000 points of tears to retrain into a Tears hero. The third mission seemed interesting: find seven NPCs, gradually unlocking improvements... But four whirlpools ruined everything. Although by the end of the mission, I started to enjoy crushing the enemy with minimal losses. Also, the developers should have made a "Defeat Mukao" quest – it's unclear why there's a quest to defend the city after finding all the veterans. Hai Ro was very pleasing. The last mission is interesting. An unusual task, intense enemy elimination, and well-placed portals provided some amusement. True, the lag slightly spoiled the experience. I liked the final boss. This campaign was the least enjoyable. But still, the Orcish language lessons were very amusing! Stronghold is a powerful faction, but I took the longest to find the key to them. And I still consider the lack of Prime magic for the Orcs to be a disadvantage, although it did add variety to the game.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"