Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Mages - 70% Magic, 30% Battle. The developers' design doesn't allow them to be part of a faction. Firstly, they removed mana and spells from creatures, and the "helper" qualification (spirits, vestals, dream walkers, etc.) can be taken by Djinns or some "new, unknown unit."
What prevents both types from being support units? For example, the Nagas have two ranged support units, and that's fine.Well, maybe they will be, and most likely they will be, but in a different form. In their old form, I only gave them 30% because they would remain. Maybe they will be Wizards (the old, good neutral unit) or even a female unit...