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Got confused))\
Decided to simply present my (non-literary, but accurate) translation.\
It's better to add your own additions to it, because it's accurate (I'm talking about the original, of course).\
[] - my note\
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RULES OF TURN ORDER\
Each round consists of four parts, in the correct order:\
1. Normal phase\
2. War Machine phase\
3. Morale phase\
4. Wait phase\
NORMAL PHASE\
Creatures move in order of decreasing speed.\
If the speeds of opposing units are equal, then unit A will move first if unit B just moved, and vice versa. Subsequent turns simply alternate between units A and B [i.e., A-B-A-B-...](the alternation rule)\
This is true in all cases except for the 1st round, when the attacker always moves first in case of equal speed [this applies only to the 1st turn of the battle]\
For all other rounds, the rule states: if A moved last in the previous round, B will move first in case of equal speed. War machines are also taken into account in this case, even if they are not under the player's control.\
If the speeds of units in the same army are equal, the order is determined by the [more] left slot rule.\
WAR MACHINE PHASE\
Ballistae always move before Healing Huts (the left slot rule). Supply Wagons are irrelevant.\
If unit A just moved, then unit B's Ballista will move first, and vice versa.\
If a player has artillery and/or healing skills, their Hut/Ballista can wait. Again, the turn order simply alternates, as the wait phase for war machines follows immediately.\
MORALE PHASE\
Units that received morale in the normal phase and waited instead of moving move here, starting with the first unit that received morale. The turn order in this phase cannot be changed by any speed-affecting spell.\
WAIT PHASE\
Creatures move in order of increasing speed.\
If the speeds of opposing units are equal, then unit A will move first if unit B just moved, and vice versa. Subsequent turns simply alternate between units A and B.\
If the speeds of units in the same army are equal, the order is determined by the left slot rule (exactly like that, not the other way around, but just like in the normal phase).\
SPECIAL CASE: SIEGE OF A TOWN, WHEN A FORT, STRONGHOLD, OR CASTLE IS BUILT\
Towers always move before the attacker's catapult; artillery and ballistics skills are irrelevant.\
If the tower waits, it will make its move in the war machine phase.\
If the catapult waits, it will make its move in the war machine phase.\
PECULIARITIES\
If a unit is blinded/resurrected/unpetrified (regardless of when it was blinded/killed/petrified), it will move when it is the fastest (in the normal phase) or the slowest (in the wait phase) [I.e., in its turn, and not with the highest priority].\
If a unit makes a move (or receives bad morale) and then dies and is resurrected, it will not move again in the same round [but only after 3 days).\
A cloned unit will follow the alternation rule, but will not follow the left slot rule: if the speeds of 2 or more stacks in the same army are equal, and one of them is cloned, the cloned stack will move after all other stacks have moved [from these, equally fast ones].\
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Added after 23 minutes\
If you can add some literary style/clarity without sacrificing informativeness, I will be grateful