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- A reference guide and manual in Russian for Heroes 3.

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- I was considering everything from a single-player perspective, so I might have missed something. After all, maps for single-player and multiplayer can differ significantly, and often tactics that work in multiplayer don't work in single-player (due to timing and other factors). - If you want to call it a template, fine, it doesn't change the essence; we'll just get lost in the words. - The construction of English phrases sometimes differs greatly from ours; a literal translation can sometimes be absurd. To translate correctly, you need to think in English and know their slang – sometimes it's easier to discard all of that and say it in your own words. Two machine translations are completely different; each had unclear phrases and expressions, but somewhere there was a phrase about priorities... I rechecked and remembered how the phrase and its meaning look literally: "If units have the same speed, the unit whose opponent moved before has the right to move." - Usually, when you're working on something, everything is clear, but when you're done, you can't figure out what you've created :confused:. In this scheme, I marked the order of turns during testing; I didn't redo it because I didn't have another idea. - I didn't test some aspects; I wrote them down from memory – I'll have to check and clarify them (two turns in a row after the wait). I started with a test and my own description, and then I compared the results with the translation. Therefore, some tested aspects may differ from the description. - The essence of the wait mechanic is to change the turn order, and it is present. The tent moves after the ballista and heals the damage, but if you use wait on the ballista, the tent won't heal the damage after it. But if you use wait on the tent as well, it will heal. - I didn't test the blinding effect; I trusted the translation. If you have a better translation, let's correct it. After all, you need to test each position in several variations – it's exhausting. Right now, no matter how hard I try to trigger morale before using wait, it doesn't happen... But when I don't need it, it happens, of course. You put a melee unit in wait to block ranged units on the next turn, and then morale triggers; if I had known, I would have moved it twice and blocked them, but now I can only do it on the next turn...
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html