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I agree that a quick battle saves time, but even so, in the first few weeks, it's still painful for me to lose a couple of units. And it was the same in other games. This happened to me when playing Tribes of the East in Heroes of Might and Magic V. Tribes of the East have a small growth rate, and losing 1-2 units is much more painful than losing, for example, the same 2 zombies. I don't feel as bad about losing 10 zombies as I do about losing a unit of Tribes of the East. That's the math. All factors are taken into account. When playing Heroes of Might and Magic VI, I don't feel as bad about losing, for example, 2 spearmen in the first week as I do about losing 2 vestals. So, I think everyone has their own priorities in the game and their own goals.