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Skull, I replied to Devolik, but I still haven't seen any real arguments from you. If all players use quick battles against minor/weak opponents, then the tactical conditions are equal for everyone. And it saves a lot of time.
And it is precisely because not everyone, especially those who work or study (or both), has the opportunity to sit at the game for ten hours straight that quick battles were invented a decade ago.
It's silly not to understand this, stubbornly clinging to the childish "if you don't have time, don't play."
I have played the entire map using quick battles, except for battles against other players (one of the participants had little time). And in total, I didn't lose even a quarter of my total units.
Klivren, it's nice to see someone who understands what I'm talking about.
Added after 25 minutes
Correct me if I'm wrong, but I don't see the ability to edit messages here.
So far, in Heroes 6, I've only lost one Multiplayer game. It was on a small map where the enemy had a Dynasty Sword that summoned 25 Destroyers... let's just say I didn't expect it -_-'
I won all the other battles, including those against players who took 5-6 minutes for each battle, playing them out manually. Their armies were never a serious challenge for me.
The difference in army size of 20-25 percent is easily compensated for with the right tactics; you don't have to be a great player for that.
For example, I have a rather average skill level, and I haven't played Heroes in a long time...