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- A reference guide and manual in Russian for Heroes 3.

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I'll answer in order (without quotes). - So, you didn't quite express yourself correctly; a deadline is a specific date, but here it will be "as soon as possible." - The template also seems to be not quite right – it's more like general principles of combat (tactics). A template is something constant, but since tactics in combat, especially against a human opponent, can change frequently, plus there's the element of chance, you can't have enough templates for every situation, and you certainly can't memorize them all. But tactical principles are useful, and they can be individual for each player. - Regarding "Turn Order in Combat" (from memory) – I compared two different machine translations, both of which were poor, and I edited them manually. I may have missed something or not edited it well. "In the beginning" (noun with preposition) is written separately, while "initially" (adverb) is written together. In the text, it's an adverb (compare: initially and in the beginning of the battle). - The rule of alternating turns takes priority – taken from the translation; priority seems to be before the rule of the upper side (it's stated clumsily in the translation). To make it clearer, I added a turn order diagram at the bottom. - Battle in the vault – the order of the slots is shown in the physics engine. - Illustration – the cup shows the unit's speed (conditional), the turn order shows the unit number in the column, starting from the top, and the column (side) A or B. m – morale rolled, w – wait. I didn't make it look pretty, but I hope it's correct. - If morale is rolled after a wait... – marked with an asterisk * – taken from the translation; I didn't double-check, but from memory, the gist is as follows. Unit (speed 6) – moves 6, morale is rolled – moves another 6 or waits and then moves another 6. Unit – waits, morale is rolled – moves 6, not 12 – the extra turn is lost. - Waiting for ballistas and catapults can change the order of subsequent turns. - If blindness is removed from a unit... – taken from the translation; I didn't double-check, but from memory, it looks like this: as soon as you remove blindness from a unit, it moves immediately, and doesn't wait for its turn. If I messed up anywhere else, let me know.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html