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Quick battle.

#21
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You know, the issue of losing a few units is debatable. For example, I need 30 units to clear 10 mobs in the first week. I can win without any losses using these units. But if I lose at least 2 units in the first three battles, my initial development will be slowed down. I won't be able to complete those 10 battles. In the early weeks, every unit is important. In the third month, it's not about individual units anymore, but about dozens and so on. So, auto-battles at the beginning of the game and their resulting losses are a big problem.

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