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HeroesWorld.ru vs GamerHome.net 2011

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StickyFingaz
http://ru.twitch.tv/stickyfingazyo#
A stream of the Cobra game (no commentary) + I'm looking at the screenshots

Added after 21 minutes
http://www.gamerhome.net/bbs/viewthread.php?tid=355747&extra=&page=2
On the Chinese forum right now, besides the screenshots themselves, they're also writing English descriptions for them! enjoy

Aliao Summary: http://www.gamerhome.net/bbs/redirect.php?goto=findpost&pid=8794363&ptid=355747
Aliao

W1D1: at the start I had the Castle town and the opponent had the Castle town, and I thought to myself, "take it slow and I'll drown you!" As it turned out, the opponent came over very fast, and I got drowned instead.
D1: the opponent was close to 2A; D2 the opponent was at 2A again; D3 he went straight to 3A. At first I told myself to be patient, and then I started losing my patience...
W1D1: I opened the view-obelisk, opened the red tower, the University was easy to take, the artifacts leaned toward ADP, with Basic Earth — clearly I needed a Power hero. I picked through everything and found nothing suitable, so I had to put the Beastmaster-specialty hero in charge, planning to touch the experience stone first and then scouting, but Logistics came out straight away — fine, I ate the box right away, and Earth came up three times in a row, damn it! Air and Water were both very good, but whatever, let's wait for the University and the Witch Hut. The Dungeon Logistics-specialty, the best secondary, went to the secondary.
W1D2: I took the ore mine; the Hammer-specialty was bored to death, went to fight the Cerberi and got bitten to death by morale, losing some Champions. Went to the Witch Hut and sold it to Expert Scouting. And GEM took a few Griffins from the Refugee Camp to the University to check the courses. The Logistics-specialty ran to the secondary and saw it was a human secondary — ugh, way too resource-hungry, though there was still plenty of wood and ore.
W1D3: the secondary's Whip King were a bit of a struggle, so I brought along some Gorgons, got whipped and lost some Champions. The University and Witch Hut kept delivering bad news — no useful skills! In a rage, I hired a 9th hero at the secondary's tavern to check the Witch Hut of the secondary town — both Witch Huts turned out to be Luck. Am I really that lucky, getting attacked again and again — and you call that lucky?!
The main originally planned the Witch Hut → University → Dwarf Bank → ALL2 route but went bankrupt; I intended to go straight onto the island on D4, but I took too many steps, went to grab an experience stone up there, and then couldn't make it back, wasting even more movement...
The main produced Dragon Flies. Of course there was good news too: the University had Logistics and Scouting... the place the Logistics-specialty most wanted to go — but it was only at the very end of the game that the Logistics-specialty finally got there...
W1D4: waited for a thousand years, went out for a meal in between, came back and kept waiting, hung out the laundry, kept waiting. Then I watched to see whether the opponent would go onto the island, my eyes went blurry staring at it, and I still saw nothing. Finally the opponent finished moving, and I rushed excitedly onto the island, busy returning to the secondary to restore mana and waiting to take the right gate; the Expert upgrades were Offense and Air Magic. The most important thing I didn't do... I didn't watch the replay... the opponent had already crossed past the central town's Stables... and I was still in the dark...
W1D5: in the replay I saw the opponent, and I thought, "he's moving pretty slowly," but on the next replay it was just a secondary, and the main was already near the lookout tower... By this time it was already the moment to leave the gate, so I hurriedly laid out the lines: if the opponent pushed in, I would flee back with ALL2. The economy was getting tight... A pile of wood next to the main town that I had never picked up was really bugging me. I left the gate to fight the Psychic Elementals and lost quite a few troops...
W1D6: the opponent moved to ALL2 and approached the A1 position; in this situation, if the movement was normal, it seemed he could reach the well directly on W1D7 — that would be fatal. So I had to run back. The main, at ALL2, just happened to flee by ramming the Gold Dragon, using the 5-small-unit quick-battle method. Back at the secondary town, if he came over, I would produce level 2. On D5 the main took the small town, on D6 produced Minotaurs. My level-1 and level-2 troops were almost all dead by now; to save movement I didn't even drink from the well and broke straight through the Dogs' opening, losing quite a few small units... I should have only brought Hydras...
W1D7: the opponent didn't move along the steps I had imagined; instead he cleared the wood mine, walked straight up to the Giants, and very cockily left his army in the wood mine, taking only fast units... clearly he was on the front line...
By this point I already felt extraordinarily depressed; the endless waiting had cost me my patience, and the main, pinned down in the secondary town, couldn't run far. I went to take an MM bank, but then couldn't get back to town and had nowhere to go... At this point I made a decision: I had the secondary lurking in the main town upgrade the Dragon Flies and pass them to the main, who stood at the three-way junction, betting that the opponent didn't have Shackles to HR him. But when I made this decision, I forgot to give the main the P4... otherwise the P9 Ice Bolt would have been 190... I abandoned the main town's big town, sold the useless resources, and after the week's tick, 13,000 gold was ready as the possible decisive-battle fund...
And then, just today, it was the opponent's turn to move, and then he quit, and then he said he was off work, and if we wanted to play we'd have to wait another 3 hours — that is, 12:30 Beijing time... My Hammer-specialty and the opponent's main had stared at each other across the Giants for 3 hours — that agonizing feeling...