Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I suggest we discuss this controversial new feature in this thread. As a reminder, you can convert:
a) cities, and then hire creatures of your faction, while all buildings except unique ones remain;
b) forts, so that they provide full gold income (500/day) instead of half;
c) dwellings, again, to hire "native" creatures.
It seems to me that if the forts and dwellings are justified, then the cities are too unbalanced. I think that for the balance of multiplayer, it would be better if all buildings in the city were demolished. In this case, the cost of rebuilding could be reduced: 1000 gold for a regular building and 2000 for a unique one. In this case, a fully built city with two unique buildings and a Tears of Ashi building would be demolished for 29,000 gold. What do you think?